Human-Computer Interaction & Multi-Agent Systems · ACM UIST 2023
Generative Agents: Interactive Simulacra of Human Behavior
Authors: Joon Sung Park, Joseph C. OBrien, Carrie J. Cai, Meredith Ringel Morris, Percy Liang, Michael S. Bernstein (Stanford University & Google Research) · arXiv: 2304.03442
Core Methodological Innovation
Designed a three-part cognitive architecture combining an append-only Memory Stream (scored by Recency, Importance, and Relevance), recursive Reflection trees, and hierarchical Top-Down Planning.
Key Quantitative & Theoretical Takeaway: Ablating any of Observation retrieval, Reflection synthesis, or Hierarchical Planning significantly degrades believable emergent social coordination in multi-agent environments.
Abstract
Believable proxies of human behavior can empower interactive applications ranging from immersive environments to rehearsal spaces for interpersonal communication. We introduce generative agents: computational software agents that simulate believable human behavior.
Step-by-Step Equation & Methodology Breakdown
How does the Generative Agents memory retrieval scoring function work?
Each memory object m is scored as a weighted combination of exponential recency decay (0.995^Delta_t), LLM-evaluated intrinsic importance (1-10), and cosine similarity between query and memory embeddings, normalized to [0, 1].
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